Articles liés à Fun Inc.: Why games are the 21st Century's most...

Fun Inc.: Why games are the 21st Century's most serious business - Couverture souple

 
9780753519455: Fun Inc.: Why games are the 21st Century's most serious business
Afficher les exemplaires de cette édition ISBN
 
 
'Tom Chatfield's "Fun Inc." is the most elegant and comprehensive defence of the status of computer games in our culture I have read, as well as a helpful compendium of research...The numbers surrounding the sector are certainly thudding. By the end of 2008, annual sales of video games - not including consoles or devices - was $40 billion, comfortably outstripping the movie business. In the same year, Nintendo's employees were more profitable per head than Google's. The sheer pervasiveness of game experience - 99 per cent of teenage boys and 94 per cent of teenage girls having played a video game - means that instant naffness falls upon those who express a musty disdain for the medium. In fact, as "Fun Inc." elegantly explains, computer game-playing has a very strong claim to be one of the most vital test-beds for intellectual enquiry' - "Independent".

Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.

Quatrième de couverture :

'The most elegant and comprehensive defence of the status of computer games in our culture I have read'

Independent

'Games are invading our downtime ... And they have, as Chatfield says, escaped from the gloom of the teenage bedroom'

The Sunday Times

'A thought-provoking read for those already won over to the delights of computer games, and an even more important introduction to them for those who remain sceptical'

Observer

'Excellent'

Evening Standard

'A lively, thought-provoking and thoughtful read on an entertainment juggernaut many of us have failed to properly recognise. A good book, too, for parents, who might feel far more comfortably informed about a sector that can come across as - literally - an alien world their kids inhabit'

Irish Times

'Should be read by gamers and non-gamers alike'

Time Out

Revue de presse :
"A lively, thought-provoking and thoughtful read on an entertainment juggernaut many of us have failed to properly recognise. A good book, too, for parents, who might feel far more comfortably informed about a sector that can come across as - literally - an alien world their kids inhabit." (The Irish Times)

"A detailed and engaging analysis on an increasingly influential medium. Even non-gamers may find themselves seduced." (Esquire)

"Games are invading our downtime. They are becoming the dominant form of distraction, stealing thousands of hours from television. And they have, as Chatfield says, escaped from the gloom of the teenage bedroom." (The Sunday Times)

"In exploring the potential of the medium, Chatfield covers much territory, briskly and with intent ... His conclusion on what the future could hold is in equal parts daunting and lip-smacking. It should be read by gamers and non-gamers alike." (Time Out)

"Sparklingly intelligent and nuanced ... Fun Inc. is fresh and engaging" (Steven Poole Guardian)

Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.

  • ÉditeurVirgin Books
  • Date d'édition2011
  • ISBN 10 0753519453
  • ISBN 13 9780753519455
  • ReliureBroché
  • Nombre de pages272
  • Evaluation vendeur
EUR 20,14

Autre devise

Frais de port : Gratuit
Vers Etats-Unis

Destinations, frais et délais

Ajouter au panier

Meilleurs résultats de recherche sur AbeBooks

Image fournie par le vendeur

Chatfield, Tom
Edité par Virgin Books (2011)
ISBN 10 : 0753519453 ISBN 13 : 9780753519455
Neuf Soft Cover Quantité disponible : 1
Vendeur :
booksXpress
(Bayonne, NJ, Etats-Unis)
Evaluation vendeur

Description du livre Soft Cover. Etat : new. N° de réf. du vendeur 9780753519455

Plus d'informations sur ce vendeur | Contacter le vendeur

Acheter neuf
EUR 20,14
Autre devise

Ajouter au panier

Frais de port : Gratuit
Vers Etats-Unis
Destinations, frais et délais
Image d'archives

Tom Chatfield
Edité par Virgin Books (2011)
ISBN 10 : 0753519453 ISBN 13 : 9780753519455
Neuf Paperback Quantité disponible : 1
Vendeur :
Revaluation Books
(Exeter, Royaume-Uni)
Evaluation vendeur

Description du livre Paperback. Etat : Brand New. 272 pages. 7.80x4.96x0.67 inches. In Stock. N° de réf. du vendeur zk0753519453

Plus d'informations sur ce vendeur | Contacter le vendeur

Acheter neuf
EUR 22,11
Autre devise

Ajouter au panier

Frais de port : EUR 11,78
De Royaume-Uni vers Etats-Unis
Destinations, frais et délais
Image fournie par le vendeur

Chatfield, Tom
ISBN 10 : 0753519453 ISBN 13 : 9780753519455
Neuf Couverture souple Quantité disponible : > 20
impression à la demande
Vendeur :
moluna
(Greven, Allemagne)
Evaluation vendeur

Description du livre Etat : New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. The sheer pervasiveness of game experience - 99 per cent of teenage boys and 94 per cent of teenage girls having played a video game - means that instant naffness falls upon those who express a musty disdain for the medium. A thought-provoking read for . N° de réf. du vendeur 594950506

Plus d'informations sur ce vendeur | Contacter le vendeur

Acheter neuf
EUR 22,31
Autre devise

Ajouter au panier

Frais de port : EUR 48,99
De Allemagne vers Etats-Unis
Destinations, frais et délais